90 lines
2.1 KiB
C++
90 lines
2.1 KiB
C++
/*
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* bsocket.h - QSocket wrapper based on Bytestream with SRV DNS support
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* Copyright (C) 2003 Justin Karneges
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef CS_BSOCKET_H
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#define CS_BSOCKET_H
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#include <QAbstractSocket>
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#include "bytestream.h"
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class QString;
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class QObject;
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class QByteArray;
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// CS_NAMESPACE_BEGIN
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class BSocket : public ByteStream
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{
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Q_OBJECT
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public:
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enum Error { ErrConnectionRefused = ErrCustom, ErrHostNotFound };
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enum State { Idle, HostLookup, Connecting, Connected, Closing };
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BSocket(QObject *parent=0);
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~BSocket();
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void connectToHost(const QString &host, quint16 port);
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void connectToServer(const QString &srv, const QString &type);
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int socket() const;
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void setSocket(int);
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int state() const;
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// from ByteStream
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bool isOpen() const;
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void close();
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void write(const QByteArray &);
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QByteArray read(int bytes=0);
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int bytesAvailable() const;
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int bytesToWrite() const;
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// local
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QHostAddress address() const;
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quint16 port() const;
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// remote
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QHostAddress peerAddress() const;
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quint16 peerPort() const;
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signals:
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void hostFound();
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void connected();
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private slots:
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void qs_hostFound();
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void qs_connected();
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void qs_closed();
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void qs_readyRead();
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void qs_bytesWritten(qint64);
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void qs_error(QAbstractSocket::SocketError);
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void srv_done();
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void ndns_done();
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void do_connect();
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private:
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class Private;
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Private *d;
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void reset(bool clear=false);
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void ensureSocket();
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};
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// CS_NAMESPACE_END
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#endif
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