feat(layers): character layer

This commit is contained in:
mikhail "synzr" 2025-10-12 20:14:31 +05:00
parent 685640a605
commit db1f966e0a
8 changed files with 97 additions and 5 deletions

67
src/c/character_layer.c Normal file
View file

@ -0,0 +1,67 @@
#include "character_layer.h"
#define CHARACTER_H 80
#define CHARACTER_STEP 4
static Layer *s_character_layer;
static GBitmap *s_character_even;
static GBitmap *s_character_odd;
static int s_character_ticks;
static void character_layer_update_proc(Layer *layer, GContext *ctx) {
// Get the character bitmap.
GBitmap *bitmap;
if (s_character_ticks % 2 == 0) {
bitmap = s_character_even;
} else {
bitmap = s_character_odd;
}
// Get the position of character bitmap and align it to bottom.
GRect frame = gbitmap_get_bounds(bitmap);
GRect frame_inside = layer_get_unobstructed_bounds(layer);
grect_align(&frame, &frame_inside, GAlignBottom, true);
// Move the character.
switch (s_character_ticks) {
case 1:
frame.origin.x += CHARACTER_STEP; // to right
break;
case 3:
frame.origin.x -= CHARACTER_STEP; // to left
break;
}
// Draw the character.
graphics_context_set_compositing_mode(ctx, GCompOpSet);
graphics_draw_bitmap_in_rect(ctx, bitmap, frame);
}
void character_layer_init(Window *window) {
s_character_ticks = 0;
s_character_even = gbitmap_create_with_resource(RESOURCE_ID_CHARACTER_EVEN);
s_character_odd = gbitmap_create_with_resource(RESOURCE_ID_CHARACTER_ODD);
Layer *window_root_layer = window_get_root_layer(window);
GRect window_bounds = layer_get_unobstructed_bounds(window_root_layer);
s_character_layer =
layer_create(GRect(0, window_bounds.size.h - CHARACTER_H, window_bounds.size.w, CHARACTER_H));
layer_set_update_proc(s_character_layer, character_layer_update_proc);
layer_add_child(window_root_layer, s_character_layer);
}
void character_layer_tick(void) {
if (++s_character_ticks == 4) {
s_character_ticks = 0;
}
layer_mark_dirty(s_character_layer);
}
void character_layer_deinit(void) {
layer_destroy(s_character_layer);
gbitmap_destroy(s_character_even);
gbitmap_destroy(s_character_odd);
}

10
src/c/character_layer.h Normal file
View file

@ -0,0 +1,10 @@
#ifndef CHARACTER_LAYER_H_
#define CHARACTER_LAYER_H_
#include <pebble.h>
void character_layer_init(Window *window);
void character_layer_tick(void);
void character_layer_deinit(void);
#endif

View file

@ -69,11 +69,10 @@ void clock_layer_init(Window *window, GPoint position) {
s_clock_layer =
layer_create(GRect(position.x, position.y, window_bounds.size.w - position.x, 40));
layer_set_update_proc(s_clock_layer, clock_layer_update_proc);
layer_add_child(window_root_layer, s_clock_layer);
}
void clock_layer_update(void) {
void clock_layer_tick(void) {
layer_mark_dirty(s_clock_layer);
}

View file

@ -4,7 +4,7 @@
#include <pebble.h>
void clock_layer_init(Window *window, GPoint position);
void clock_layer_update(void);
void clock_layer_tick(void);
void clock_layer_deinit(void);
#endif

View file

@ -1,20 +1,24 @@
#include "main_window.h"
#include "character_layer.h"
#include "clock_layer.h"
static Window *s_main_window;
static void main_window_tick(struct tm *time, TimeUnits units) {
clock_layer_update();
character_layer_tick();
clock_layer_tick();
}
static void main_window_load(Window *window) {
clock_layer_init(s_main_window, GPoint(0, 60));
character_layer_init(s_main_window);
clock_layer_init(s_main_window, GPoint(0, 40));
tick_timer_service_subscribe(SECOND_UNIT, main_window_tick);
}
static void main_window_unload(Window *window) {
tick_timer_service_unsubscribe();
clock_layer_deinit();
character_layer_deinit();
}
void main_window_init(void) {