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yachat/iris-legacy/cutestuff/network/bsocket.h

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2025-12-25 01:37:49 +05:00
/*
* bsocket.h - QSocket wrapper based on Bytestream with SRV DNS support
* Copyright (C) 2003 Justin Karneges
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef CS_BSOCKET_H
#define CS_BSOCKET_H
#include <QAbstractSocket>
#include "bytestream.h"
class QString;
class QObject;
class QByteArray;
// CS_NAMESPACE_BEGIN
class BSocket : public ByteStream
{
Q_OBJECT
public:
enum Error { ErrConnectionRefused = ErrCustom, ErrHostNotFound };
enum State { Idle, HostLookup, Connecting, Connected, Closing };
BSocket(QObject *parent=0);
~BSocket();
void connectToHost(const QString &host, quint16 port);
void connectToServer(const QString &srv, const QString &type);
int socket() const;
void setSocket(int);
int state() const;
// from ByteStream
bool isOpen() const;
void close();
void write(const QByteArray &);
QByteArray read(int bytes=0);
int bytesAvailable() const;
int bytesToWrite() const;
// local
QHostAddress address() const;
quint16 port() const;
// remote
QHostAddress peerAddress() const;
quint16 peerPort() const;
signals:
void hostFound();
void connected();
private slots:
void qs_hostFound();
void qs_connected();
void qs_closed();
void qs_readyRead();
void qs_bytesWritten(qint64);
void qs_error(QAbstractSocket::SocketError);
void srv_done();
void ndns_done();
void do_connect();
private:
class Private;
Private *d;
void reset(bool clear=false);
void ensureSocket();
};
// CS_NAMESPACE_END
#endif